Saturday 28 December 2013

Character design: Hero development

Here is my hero development so far. I did a few experiments as to what type of hair and clothes I wanted, and then did some quick colour variations with the clothes so I could decide what colours Ill be using for him. I preferred quite neutral colours. 



Tuesday 24 December 2013

Villain Progress

I thought I would give drawing my villain in 3/4 view a go and try and connect it to the rest of the body. Below is the result, I'm quite happy with it the body is slightly out of proportion but as a first attempt I'm pleased with it.


Character Design: Villain development

After struggling with my villain character quite a lot over the past few days I think I finally have a design for him. I need to draw him out fully now but I think most of the designing is done for him and I can go back to focusing on my hero and sidekick.



Sunday 22 December 2013

Hero and Villain development

Here is my progress so far with my hero and villain. I'm struggling quite a lot with my villain I know what I want his body to look like but his head is still a bit up in the air. I think the only way to get round it is I'm just going to have to keep drawing him till I come up with something I like, so I decided to leave him for the time being and move onto my hero. I pretty much have him figured out I just need to give him some hair so that I can refine his features a little more, at his moment his nose might be slightly to wide.



Wednesday 18 December 2013

Character Design: Villain Environment/Prop

Finally finished this but this is where my villain was trapped along with all the other elder gods by the ancestors of the native american tribe that both my sidekick and hero belong to. This is also the area that my sidekick stumbles upon and gets infected by Malsumis the villain in my story.



Monday 16 December 2013

Character Design Lesson

On our last character design lesson we were put into groups and then given various tasks we had to complete in a certain amount of time as well as between the group designing 6 characters.
Below are the two characters I designed Gork and Boltz.



Below is the environment I designed for the evil doctors laboratory.


Here are the logos we designed.


Wednesday 11 December 2013

Final Animation and making of: Audio Revolution


After everything was rendered and animated in Maya I had to put all of it together and animate all the transitions in after effects. Here is our final animation. Enjoy!

Tuesday 10 December 2013

Last bits and pieces

Here are the last bits and pieces I need to post. The model of the broom I made for scene 4, I seem to have deleted my copy of the textured one but it's textured in the final animation.


Some rendered still of scene 4, these are just so that you can see the scene from some different angles to the one you see in the animation. 




And lastly here are some screen shots from after effects of some of the transitions in our animation. 








Texture maps

Below is all the texture I've done for Scene 3 and 4.







Friday 6 December 2013

Train lighting

I forgot to save all of the lighting tests I did in maya, so I only have the finished lighting to show for the train scene.

Wednesday 4 December 2013

@Alan Scaling problem

We scaled the scene to fit the character but it has messed up the lighting even though we scaled the lights with the scene. I've tried scaling the character to fit the scene where the lighting is correct but it goes all funny. Is there a way to fix this or is there a way to properly scale lights to keep all the lighting intact?



Tuesday 3 December 2013

Texturing the last bits

Before I could go ahead and render out the 80's scene I needed to UV map and texture the Walkman, below is the results.




Character Design: Villain prop/environment

Here are some more thumbnails and my progress on the final concept art of my villain prop/environment. I really struggled getting the perspective right in this one I drew it out about 10 different times trying to get it the foreground and background elements in the correct perspective, but I'm only posting a few of them. In the end I changed the composition of the image to make it a little easier for myself. The fourth image is the progress of my final concept art its still in the beginning phases, just has the basic light and shadows in it, with none of the carving detail in the tree or the stones yet but I thought I would post up my progress with it.


Monday 2 December 2013

Scene 3 animated in after effects

Having finished rendering out scene 3 and combining the toon render with the final render in Photoshop. I took the images into after effects and animated them with their correct timings. Below is scene 3 animated in after effects.

Vinyl Playblast

I was going to animate this scene in after effects but when I rendered out so test shots of the different layers the shadows from the other objects didn't appear or where in the wrong place. So I have animated it in maya and this is the playblast for the Gramophone.

Lighting Tests

Since my render time was a little excessive I had to make a few changes to it. I think it looks a lot better now, and the mirror is the way it should be now as well. 


Moving back to scene 3 again, adding an ambient occlusion and rendering out the toon lines on a separate layer I finally managed to get the lighting for this Scene done. It's quite subtle but it's really just to give a bit more light and depth to the image. 



And then lighting the first part of the Vinyl scene. Most of the lighting was already done for this just had to make sure that the scene wasn't to dark and that there were some nice shadows from the candles above it.